> Forest of True Sight > Questions & Answers Reload this Page How do they manage no monthly fees?
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Old Mar 29, 2005, 04:48 AM // 04:48   #21
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if it was a mission that you successfuly completed and there were items lying around it gives them to you automatically (a reward inventory comes up and you can hit "accept all" or wait a moment if you need to clean out your inventory).

as for dis, you can use "whisper" which is like a PM or you can switch (it takes a hell of a lot to fill up but dis 1, LA did at the last hour of march beta.)
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Old Mar 29, 2005, 04:59 AM // 04:59   #22
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Most of the people here have probably read this, but for the original poster and any others who haven't, there's a great article on IGN in which Jeff Strain gets into all the nuts and bolts of the technology behind Guild Wars. Very detailed and pretty fascinating stuff. A good read for anyone (and they are out there) who think that ArenaNet doesn't know what they're doing.

Last edited by Lunarhound; Mar 29, 2005 at 05:01 AM // 05:01..
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Old Mar 29, 2005, 05:31 AM // 05:31   #23
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Quote:
Originally Posted by Shrapnel_Magnet
I agree with Nash completely about the monthly fees. I absolutely refuse to conform to some Pay-To-Play pricing model. I think it's ridiculous and I don't feel that I'm missing out on much. I'll admit, if Guild Wars were a Monthly Fee charging game, I wouldn't be here right now.
You me and many others I cannot stand P2P. Why would you pay for something when you Pay for the Game & all the services to run it already? Keep in mind how much Blizzard made.

Quote:
Originally Posted by Shrapnel_Magnet
I also agree how sad it is that people simply can't wrap their minds around a free online service.
This revolves around the fact that EQO was the first to charge in its class. Diablo and the lot were not of this class they were more forced to work as a team or directly against each other. (PvP or PK's)

Quote:
Originally Posted by Shrapnel_Magnet
I don't pretend to know how their servers worked but I think it just comes down to effecient net-code and server architecture... not that I can say anything about understanding any of it.
This is a really intresting subject and many are trying to figure it out. Well here's the Laymans idea: Did you ever noticed that when someone starts a mission if they drop the mission still runs? Hee hee it's a brilliant idea that I don't know made but it's the best... How do you take pressure of the server? By creating other servers. So when we generate our own instances we become our own servers. Now the only thing the Guild Wars servers have to do is act as an anchor to each of the users. You see this a lot in LAN games.

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Originally Posted by Shrapnel_Magnet
It also really amazes me how many people are quick to label this an MMO. It's ridiculous. I think on the official site it states that the game is NOT Massively Multiplayer, in a persistant world sense of the word. Yet, everywhere you go, it's either being bashed for "Not being a 'true' MMO" or some other such nonsense. I find it both disheartening and mind-boggling.

Personally, I think this MMO term is being thrown around too liberally. It's like Reality TV... I think that's the best parallel I can draw. "MMO"'s are taking over PC Gaming, much like Reality TV is taking over... well, TV. Is this a problem? I'm not sure. I think we're seeing an over-saturation of the market right now, however.
Yeah, the Reality-TV hit it right on the nose. I support this completely. I do feel that the one single word is Multiplayer. When people try and label Guild Wars the problems becomes one of many keeping it simple will make it funner.

Quote:
Originally Posted by Shrapnel_Magnet
Big Franchises are going to Butt Heads and I can't predict the fallout. Everquest 2, World of Warcraft, Matrix Online, Middle-Earth Online, Star Wars Galaxies... countless others... all wanting a peice of the pie. Let me tell you, the PC Market isn't THAT big of a pie. I say that with sadness in my heart, as I prefer PC Gaming... but it's true, the Market isn't really that big, when compared to our console friends.
Your right the market will get ugly specially with Guild Wars coming out. With NO Fees it's going to kill business. With the PC market I wish I could agree on this, but I cannot. I have watched the most lame PC users become avid PC users. Also, I have watched every kid I know start with a console systems (Atari, NES, Sega, etc.) and become avid PC users. Now If you look at the way games are evolving the avrage console games graphics and processing is not keeping up. In a few years they'll become computers opss that would be the PS2 it can use Linux... Hmm... So much for that idea. Well look at it this way if it weren't for MSoft the average PC could be set up for $500 custom, but windows in itself is as expensive as the computer. Well you just never know what will happen....



Quote:
Originally Posted by Shrapnel_Magnet
I'm not sure how I got onto this topic but whatever, :P.
The same reason I did. We like Guild Wars and want its future bright!
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Old Mar 29, 2005, 06:00 AM // 06:00   #24
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Quote:
Originally Posted by Genosha
Your right the market will get ugly specially with Guild Wars coming out. With NO Fees it's going to kill business. With the PC market I wish I could agree on this, but I cannot. I have watched the most lame PC users become avid PC users. Also, I have watched every kid I know start with a console systems (Atari, NES, Sega, etc.) and become avid PC users. Now If you look at the way games are evolving the avrage console games graphics and processing is not keeping up. In a few years they'll become computers opss that would be the PS2 it can use Linux... Hmm... So much for that idea. Well look at it this way if it weren't for MSoft the average PC could be set up for $500 custom, but windows in itself is as expensive as the computer. Well you just never know what will happen....




The same reason I did. We like Guild Wars and want its future bright!

I have to disagree with this. The Xbox fixes all your gripes. It runs Linux uses usb and %50+ of the games are online. $50/yr for xbox live and they offer voip with every online game. It is a console computer for less than $150 + $50 for the online portion.
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Old Mar 29, 2005, 03:50 PM // 15:50   #25
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Some people can't take a hint.

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Old Mar 29, 2005, 04:43 PM // 16:43   #26
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A final note. Companies like Blizzard and ArenaNet, are in the end, not charitable organizations but companies out to make money. Further to note is that Blizzard is owned by Vivendi [a rather large corporation] and ArenaNet is being published by NCSoft [a publisher wields quite a bit of sway, and NCSoft is also a corporation in the end]

If Blizzard wants to charge monthly for WoW or ArenaNet does not want to charge monthly for Guild Wars, that is their perogative. As it stands, the monthly model is profitable and the ArenaNet model is right now unknown in terms of profit.

As a consumer you still have choice. If you want to pay Blizzard, go ahead. If you don't want to, go ahead. As it stands though, Guild Wars will not have monthly fees.
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